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- Categories:Inanimate, Animal, Computer Game
- Full Title: Zork Zero: The Revenge of Megaboz
- Original Game System: PC and Mac
- Released in 1988 and 1989
- (c) Infocom
Description
Animal
Through use of a pair of special booths, it's possible for the PC
(Player Character, not personal computer) to be transformed into a
fox, a rooster, a worm, or a flamingo. Simply place one of those
animals into one booth, then get into the other booth and push the
button. The transformation is temporary, and you revert to normal
after about five moves -- unless of course you do something foolish
like turn yourself into a rooster while the fox is present, or turn
yourself into a worm while the rooster is present, in which case
you get eaten.
The mischievous jester who shows up from time to time might turn
the PC into an alligator as a prank. It is temporary, and the PC
reverts to normal after three or four moves.
Inanimate
In Zork Zero, it's possible for the PC (Player Character) to be
transformed into an inanimate object by using a pair of special
booths. Just place an inanimate object in one booth, and then get
in the other booth and press the button. The transformation is
temporary (you revert in about five or ten moves), and not all that
useful. It's also possible to temporarily transform other living
creatures into statues or inanimate objects by using a Wand of
Inanimation -- a fox becomes a fox stole, a rooster becomes a
weather vane, for example. Using the Wand of Inanimation on
yourself can lead to some (literally) messy results, however.
originally posted by Esrom on 2001-01-26, 3 edits, entryid=4983
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