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- Categories:Animal, Monster, Gender, Video Game, Magical, Shapeshifter
- Original Game System: PlayStation
- Original Release Date: November 1, 2001
- Known as: Doragon Kuesuto Sebun Eden no Senshi-tachi, (Dragon Quest
VII: Warriors of Eden) in Japan
- � Enix
- Series: Dragon Quest
Description
There are several instances in this game that contain
transformations:
Monster
When you are playing the quest to get your stolen abilities back
from the fake Dharma Temple priest, there is a scene in which a
female character, Neris, is captured and is replaced by a monster
in disguise. You travel along with "her" for a while until a party
member gets suspicious and forces the creature to drop its
disguise. The monster reveals itself as being a blue, melted,
blob-thing with teeth called Maneater.
Gender/Monster
Also, a RPG standard transforming enemy. There are actually two
enemies in the game (Jellyman and Disguiser) who will randomly
transform themselves into a member of your party. The game only has
two girls, the sexy sword-dancer Aira and the tom-boy Maribel.
Gender
Throughout the game, each time you go to the Shrine of Dharma,
there is a goofy old man on the second floor that keeps saying he
wants to become a sexy little vixen. When you visit him when the
world is stuck in darkness, you see his wife is there asking him
why he is hanging out with all these girls, he claims he is going
to become one of them. There is a bunny girl (these are girls that
wear a sexy little bunny suit, kind of like a playboy bunny). She
asks you if you want to too? This question makes no sense, until
the end. When you come back during the end of the game, you see
that a bunny girl is sitting in the old mans seat. She says she is
the old man. If you talk to Aira in your team, she goes off on the
guys for thinking anything less of the old man and says that the
only people she dislikes are the perverts that judge people like
him. His wife is sitting across from him and she talks about maybe
becoming a Jester. Talking to Aira again, she says that the only
way to keep her husband safe is to become a strong man.
This is a tie to a character in Dragon Warrior III
Monster
When you find the town of Loomin, you discover the town is in
chaos. The strong man, the woods man, his wife and the town�s
priest all have went to find the cause of the monsters that have
recently plagued the town. The only one to return is a monster in
the priest�s clothes. He cannot talk, but is not harmful and always
has a sad face. After your party rids the mountains of the true
monster, you learn that the priest saved the town by switching
bodies with the monster. He returns to his body, just in time to
fall off the cross that the town�s people will burn him on. It is
ironic, he was turned into a monster to save the people with the
arrangement as long as he was alive, the town would be safe, but in
the end it would have been the townspeople that would have caused
their own downfall.
Animal
When you arrive in the village of Orph in the past, you find that
you cannot communicate with the people. The animals seem to want to
talk, but you cannot understand them. When you bring the woodsman
to the village, he informs you that the people were cursed and
somehow they are the animals, and the animals are people. You also
meet the character Gabo. You latter learn he is the lone survivor
of the pack of white wolves that sealed away the monster that
plagued this land long ago. In the end of this all, all but Gabo
return to their normal shape. Gabo is later cursed again with the
ability to talk like a human by the monster that has become a man
after so many years of resting in his coffin. When you get to the
present, you find the people all appear to be animals again, but
this time it is in celebration to honor the animals, they wear
costumes for a festival.
Animal
When you save the ailing town of Probina, the souls of the
shattered towns people fly back to their bodies. Two souls get
mixed up and a farmer ends up in the body of a cow and the cow the
farmer. When you visit the town in the future, the farmer's
decedent is seen talking to the cows. It appears that his family is
good at talking to the cows, a trait they received from an
ancestor.
originally posted by Guy on 2002-02-05, 9 edits, entryid=4561
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